package org.andengine.entity.particle.initializer;

import org.andengine.entity.IEntity;
import org.andengine.entity.particle.Particle;
import org.andengine.util.math.MathUtils;

/**
 * (c) 2010 Nicolas Gramlich
 * (c) 2011 Zynga Inc.
 *
 * @author Nicolas Gramlich
 * @since 15:58:29 - 04.05.2010
 */
public abstract class BaseDoubleValueParticleInitializer<T extends IEntity> extends BaseSingleValueParticleInitializer<T> {
    // ===========================================================
    // Constants
    // ===========================================================

    // ===========================================================
    // Fields
    // ===========================================================

    protected float mMinValueB;
    protected float mMaxValueB;

    // ===========================================================
    // Constructors
    // ===========================================================

    public BaseDoubleValueParticleInitializer(final float pMinValueA, final float pMaxValueA, final float pMinValueB, final float pMaxValueB) {
        super(pMinValueA, pMaxValueA);
        this.mMinValueB = pMinValueB;
        this.mMaxValueB = pMaxValueB;
    }

    // ===========================================================
    // Getter & Setter
    // ===========================================================

    // ===========================================================
    // Methods for/from SuperClass/Interfaces
    // ===========================================================

    protected abstract void onInitializeParticle(final Particle<T> pParticle, final float pValueA, final float pValueB);

    @Override
    protected final void onInitializeParticle(final Particle<T> pParticle, final float pValueA) {
        this.onInitializeParticle(pParticle, pValueA, this.getRandomValueB());
    }

    // ===========================================================
    // Methods
    // ===========================================================

    protected float getRandomValueB() {
        if (this.mMinValueB == this.mMaxValueB) {
            return this.mMaxValueB;
        } else {
            return MathUtils.random(this.mMinValueB, this.mMaxValueB);
        }
    }

    // ===========================================================
    // Inner and Anonymous Classes
    // ===========================================================
}
